Tag: VR

Conversations with ChatGPT: Breaking Barriers in AR/VR/XR: Diversity and Inclusion in Emerging Technologies

Since the release of ChatGPT, I have gained a new practice of engaging with ChatGPT as a thought partner. Presenting questions and thoughts to the AI model, I often challenge ChatGPT to respond from the perspective of experts in varying professions. This approach is by no way sound proof. While I wo...

Hello World, It???s The District VR

TDVR is a party district in VR with real people, artists, DJs and clubs. A virtual hub to enjoy as well as to perform DJ-shows, parties and concerts. TDVR is located in Berlin, a city with one of the most popular club scenes of the world known for its open-minded, authentic and innovative sound a...

AI-Powered VR Gaming in the Era of IoT: Where Virtual Worlds Become Reality

The world of gaming has undergone a remarkable transformation in recent years, driven by the convergence of technologies like Artificial Intelligence (AI) and the Internet of Things (IoT). This transformation has given birth to a new era in gaming, one where virtual worlds are be...

Unity VR-Teleport Locomotion Continued

As of now, due to the default presets we enabled in our project, teleportation is set to the right controller’s grip. The right controller grip is typically used to grab things in VR games, so we need to make an adjustment. If we examine the Default Input Actions and the way things are conf...

Unity VR-Locomotion Continued

As of what we’ve done through our Locomotion project so far, the issue we currently have is that the Ray Interactor and the Teleport Interactor are both teleporting us. What we want to accomplish is to have the Teleport Interactor exclusively interact with Teleport-related objects while the...

Who???s Really Using VR these days? Six Data-Driven insights into today???s VR User Demographic

The world of virtual reality (VR) is booming — more than 13 % of US households own a VR device, spending on average 30–45 minutes in it 2–4 times per week. Unsuprisingly, more and more brands start to look into this new medium, but often, professionals are unsure about who act...

Unity VR-Locomotion Continued

If you’ve played VR games before, usually when there's a teleportation Raycast, it’s typically slightly curved to restrain the Player from being able to teleport too far. In this section, we’ll be adjusting that to fit what we are looking for. With the Ray Interactor Object ...

Unity VR-Locomotion Continued

Previously, we added the Snap Turn Provider to our game so that we could rotate about the environment. Our next move will be to add a Move Provider. We can add the Move provider by adding a new component with the XR Origin Game Object selected. We are looking for the “Continuous Move Provid...