Within the Unity VR world, there are things called Teleportation Areas. Teleportation Areas are typically used by generating a “line” from your controller and it enables the Player to teleport to that location.
VR is a strange world and motion sickness is definitely a thing if VR isn’t done properly. Using Teleportation Areas is an effective way to reduce motion sickness among Players.
Within my scene provided by GameDevHQ, there are Teleportation Areas set throughout the Pentathlon Course. If you aren’t following the specific scene that I have, you can create a Teleportation Area by creating a new XR Game Object and you can place and size the Teleportation Area however you’d like.

To make use of the Teleportation Areas, we have to add a Teleportation Provider to the XR Origin.