Tag: Screens

Developing Flutter apps for Large screens

Last year, we partnered with the team at gSkinner to develop Wonderous, a reference app to showcase the high-quality experiences possible with Flutter. One of the goals for creating Wonderous was to provide an open-source example that demonstrates best practices. In that same spirit, we...

The problems with screens

In 2009, LG Electronics had a marketing game plan. One of its phones sold three years before catapulted the company to new record sales, and it aims to ride on that wave with a new model. The phone in question? New Chocolate (or its less fancy model number BL40). Whether they had the fores...