Unity is a popular game engine for creating 2D and 3D games. It provides a variety of tools and features for game development, including a visual editor, physics engine, and scripting language. One common task in game development is creating a camera controller to control the movement and rotation of the game camera. In this article, we will show you how to create a simple camera controller in Unity3D using the C# programming language.
Prerequisites
Before you begin, make sure you have the following installed and set up:
- Unity3D game engine
- A code editor, such as Visual Studio or Visual Studio Code
Step 1: Create a new project in Unity
To get started, open Unity and create a new project. You can give it any name you like and select the location where you want to save it.
Step 2: Create a new GameObject
In the project hierarchy, right-click and select Create Empty. This will create a new empty GameObject in your scene. Name the GameObject “CameraController”.