Please note that we’re trying a new review format where we make getting an impression of our thoughts about a game more easily to scan and digest. We’re categorising our findings in what we call WGBU: the Wonderful, the Good, the Bad and the Ugly.
The Wonderful
- Absolutely nothing I’m afraid.
The Good
- The game’s introduction is engaging, fun, and pantomime-like, setting a unique and light-hearted tone.
- Park Beyond’s “impossification” mechanic adds a fresh and absurd twist to the theme park genre, allowing players to build extravagant, over-the-top rides and amenities.
- Flat rides in the game offer pleasing visuals, and their “impossified” versions provide hilariously exaggerated and themed designs.
- The park management aspect is quite straightforward with a simple set of variables (profit, fun, amazement, cleanliness) to track.