In case you’re unfamiliar with first-person shooter console games, they immerse you, the player, as the soldier in a modern military scenario, whether combing the streets of Karachi, Pakistan for insurgents, or locked in a skirmish in an airport terminal.
You choose your loadout — a primary weapon, a secondary, a handful of attachments, and get stuck into the battle. Call of Duty was by no means the only first-person shooter game on the market, I remember playing HALO, Battlefield, Medal of Honour — but “CoD” was always the best because it prioritised fun over meticulous authenticity.
The maps were typically small affairs that offered an action-packed bloodbath for twenty gamers, and, with a variety of game modes, the objective was generally to eliminate enemy gamers as many times as possible before the clock ran down.