Elevators are a common element in games, especially in environments like buildings, dungeons, or even futuristic spaceships. In this article, we’ll build upon the concept of moving platforms and explore how to create a multi-floor elevator in Unity. We’ll discuss the need to parent the player to the elevator for coherent movement and provide C# scripts for stopping at each floor and implementing a delay for boarding or exiting.
Step 1: Design Your Elevator
Before diving into scripting, it’s essential to design your elevator. This includes creating a 3D model or sprite for your elevator car, setting up the floors you want it to stop at, and defining the timing for stops and delays.
Step 2: Create the Elevator GameObject
1. In Unity, create an empty GameObject that will serve as the parent for your elevator car.
2. Attach the elevator car model or sprite as a child to the empty GameObject. Ensure it’s correctly positioned within the elevator shaft.