Develop Flutter apps on slow computers

I never was really a gamer guy, not even a tech guy.

I’m just good at programming and I enjoy it, so I turned that into my way of living.

That said, I never owned a decent, fast computer to work. Most of the time that didn’t stop me, and through the years I’ve made a lot of things, like websites, desktop applications and tools, win services and linux daemons, and of course, video games.

The last years also I started mobile programming, first with Android Studio, using Java, then Xamarin with Visual Studio, and nowadays Flutter, with Visual Studio Code.

To develop, debug and test mobile applications, either natively or cross-platform, you need one or more phones, or at least, to use an emulator. And if you have, like me, a slow computer, running an emulator will be a performance problem, at best, or maybe it won’t even work.

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