Now that we have our User Interface in our game, we want to display some text UI that explains what each lever and knob controls.

In previous projects, I’ve used the UI Canvas using the Screen Space — Overlay for the Render Mode and this is great for our general UI such as health/stamina bars.
When we want to have our canvas displayed in a 3D world, we want to use World Space as the Render Mode to mimic a “real world” scenario.