Goodbye, Unity.

Today is a kind of a special episode, cause it’s the last one I’ll be doing about the Unity game engine per se — at least until things get back to normal, if they ever do.

As you probably know, there’s recently been a big announcement from Unity on Septembre 12, 2023, about a new Runtime Fee. This has lead to a lot of backlash from the community, and several days of heated debates… with, let’s be honest, rather inconsistent or vague answers from Unity.

There’s been countless sum-ups of the new fee system over the past days, with various re-updates as Unity tried to explain things or just completely changed points in their announcement because of the furious community feedback, so I won’t go into all the details here.

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Tags: Goodbye Unity